Brainberg

Game Development Events in Europe

European game development splits between two rhythms: the big annual anchor conferences (Gamescom and Devcom in Cologne, Reboot Develop in Dubrovnik, Nordic Game in Malmö, Develop:Brighton, Game Access in Brno, Game Connection Paris, FÍS Games Summit in Ireland, Slovenia Games Meetup) and the month-by-month community rhythm of engine-specific meetups (Godot Stammtisch, Unreal Engine sessions), GameDev meetups, playtest nights, game jams, and studio open evenings in the cities with working industries behind them.

Content covers the full stack of game development: engines (Unity, Unreal, Godot, Bevy), graphics programming, audio and sound design, narrative and writing, game design practice, ML inference for games, monetization and publishing, live-ops, and the business side of running studios. Indie and small-team content dominates the community meetup scene; the larger conferences bring in AAA studios and platform holders.

The industry is dense in the Nordics (Stockholm, Copenhagen, Malmö, Helsinki), the UK (Brighton, London, Guildford, Edinburgh/Dundee), Poland (Warsaw, Kraków), Germany (Berlin, Cologne, Hamburg, Bayreuth, Karlsruhe), and France (Paris, Lyon, Montpellier), with growing scenes in the Baltics, Slovenia, and southern Europe. Brainberg aggregates game-dev events into a single schedule, so developers can track their local scene plus the continental-scale events in one view.

Upcoming events

Game DevelopmentMeetupFree

Blender Add on + 2 Game Jam Games

Lausanne, 🇨🇭 Switzerland

Ce soir 3 présentations au programme:

1. Création d'un Add-on Blender "Universal control panel"
Universal Control Panel permet de regrouper dans un seul panneau les commandes essentielles d’un fichier Blender : matériaux, Geometry Nodes, Compositor, animation, etc.
Il simplifie la présentation et la livraison client en offrant une interface claire, personnalisée et accessible, même pour des utilisateurs débutants.

- Global Game Jam Games
Cette année le thème de la Global Game Jam était "Mask" . 2 artistes 3D vont nous présenter leurs projets créer en 48h, les challenges et résultats.

2. Armando's Beauty Salon:
Saurez-vous couper les rondelles de comcombre pour créer le masque de beauté parfait?
Blender / Godot / Claude / ESP32
https://globalgamejam.org/games/2026/armandos-beauty-salon-6

3. Candy Mask
Détruisez les masque et récuperer les fragments pour passer au niveau suivant
Blender / Unity
https://abominable-science.itch.io/candymask

N'hésitez pas à télécharger et jouer les jeux avant le meetup.

Meeting / Drink Networking 19:00
début conf 20:00

--- english ----

Tonight’s program features three presentations:

1. Creating a Blender Add-on: “Universal Control Panel”
Universal Control Panel brings together all the essential controls for a Blender file—materials, Geometry Nodes, Compositor, animation, and more—into a single panel.
It simplifies the presentation and client delivery by offering a clear, customizable, and accessible interface, even for beginners.

- Global Game Jam Games
This year’s Global Game Jam theme was “Mask.” Two 3D artists will present their projects created in 48 hours, along with the challenges they faced and the results.

2. Armando's Beauty Salon:
Can you slice the cucumber rings to create the perfect beauty mask?
Blender / Godot / Claude / ESP32
https://globalgamejam.org/games/2026/armandos-beauty-salon-6

3. Candy Mask
Blender / Unity
https://abominable-science.itch.io/candymask

Feel free to download and play the games before the meetup.
Meeting / Networking Drinks 7:00 PM
Conference starts 8:00 PM

Wed 20 May · 17:00< 50
Game DevelopmentMeetupFree

May Mini Game Jam 2026 (starting 11:45 at UE)

Berlin, 🇩🇪 Germany

How to prepare:

  • Only people who are on the "Going" ("Nehmen teil") list here can visit the jam.
  • Bring any equipment (or craft supplies) you need. We will have chairs, tables, electricity and internet, but nothing else.

Berlin Mini Game Jam is a relaxed 7 hour prototyping jam: After we have chosen a theme together, we form teams or go solo to make game graphics, concepts and prototypes on computers, phones, cardboard or physical space. At the end, we present the results to each other.

• • • • •

WHO THIS EVENT IS FOR

Anyone who is interested in making games is welcome! Really! Artists, game designers, musicians and sound designers, writers, coders, hobbyists, students and professionals. Any gender, any background, any level of experience.

Most people come alone and find a team at the jam, so don't worry about not knowing anybody yet.

• • • • •

SCHEDULE

  • 11:45 Doors open
  • 12:00 Get to know people with a short ice breaker game
  • 12:15 Introduction to how the jam works
  • 12:30 Brainstorming
  • 12:55 Forming teams & starting the jam
  • 20:00 End presentations
  • 22:00 Event is over

• • • • •

ADDITIONAL INFO

Feel free to bring food and non-alcoholic drinks.

No form of discrimination or harassment will be tolerated at this event. If you witness or experience any form of this, please reach out to an organizer or via e-mail to Tobias.Wehrum@dragonlab.de.

The event will take place on-site only, but you are welcome to chat over our Discord: https://discord.gg/evM44ns

This event is organized by the Gamestorm Berlin e.V.

Sat 30 May · 09:4550–200