Game Development Events in Malmö
European game development splits between two rhythms: the big annual anchor conferences (Gamescom and Devcom in Cologne, Reboot Develop in Dubrovnik, Nordic Game in Malmö, Develop:Brighton, Game Access in Brno, Game Connection Paris, FÍS Games Summit in Ireland, Slovenia Games Meetup) and the month-by-month community rhythm of engine-specific meetups (Godot Stammtisch, Unreal Engine sessions), GameDev meetups, playtest nights, game jams, and studio open evenings in the cities with working industries behind them.
This page narrows the Malmö calendar to Game Development events. It's a subset of Sweden's wider tech-event schedule, useful when you want something specific to go to in the city this month.
Upcoming tech events in Malmö, Sweden.
Upcoming Game Development events in Malmö
First Malmö Unity Game Dev Meetup
Malmö, 🇸🇪 Sweden
We’re happy to announce the first Unity Meetup in Malmö! 🎉
Join us for an evening of Unity, inspiring talks, and good conversations with fellow developers and creators.
Speaker 1: Ciro Continisio
Spearker 2: to be announced
PROGRAM
17:00 — Doors open
17:30 — Mingling & networking
18:00 — Introduction to content directories, a new way of loading content in Unity.
In this presentation, Ciro Continisio will talk about content directories, the new asset loading system that debuted in Unity 6.6 and that is set to substitute Asset Bundles in the long term. The talk can be useful to programmers working on all kinds of games/applications, who are involved in the process of loading/unloading of game assets.
19:00 - presentation 2. To be announced soon.
20:00 - Venue closes
Please review Game Habitat Code of Conduct here.
Designing Play with and for AI
Malmö, 🇸🇪 Sweden
Explore the immense possibilities for design innovation based on modern AI.
AI is reshaping game development, but has not yet reshaped game design. How do we design games, and other playful experiences, that actually use modern AI methods during play?
Who is it for?
This workshop is suitable for game designers, game developers, experience designers, but also welcomes proffesionals from other creative sectors. Experience of game design or game development is a plus, but the workshop open to anyone interested in designing interactive playful experiences.
To be able to participate you need to be employed or self-emplyed (freelance), and based in Skåne.
What you will learn
The workshop will start with a brief history and overview of how game design innovation has built on technical innovation, but also responded to the lack of appropriate technologies. We will then give an overview of current work on designing games that actually make use of AI.
The workshop will then turn into a collaborative design session, where groups of participants will analyze particular design problems from games or other interactive playful systems, and suggest. We will then use agentic AI to try make lightning prototypes of some of the best ideas together.
Particpants will leave with a deepened understanding of the tradeoffs and conflicts between ludic design and non-deterministic AI techniques, but also with a better awareness for the immense possibilities for design innovation based on modern AI.
Pracitcal
Date and time: Oct 27, 1–5 pm
Place: Media Evolution, Malmö
Price: Free of charge thanks to funding from the European Social Fund
Language: English
Level: Experience of game design or game development is a plus
Equipment: Bring your own laptop
About the workshop leader
Julian Togelius is a Professor of Computer Science and Engineering at New York University, and a co-founder of modl.ai, a game AI company. He is also a membery of Unity's AI council. He works on artificial intelligence for games and on games for artificial intelligence.
His current main research directions involve procedural content generation in games, general video game playing, player modeling, and fair and relevant benchmarking of AI through game-based competitions. Additionally, he works on topics in evolutionary computation, quality-diversity algorithms, and reinforcement learning.
From 2018 to 2021, he was the Editor-in-Chief of the IEEE Transactions on Games. Togelius holds a BA from Lund University, an MSc from the University of Sussex, a PhD from the University of Essex, and an honorary doctorate from Malmö University. He has previously worked at IDSIA in Lugano and at the IT University of Copenhagen.
How to register
- Fill out the registration form here on Eventbrite, it takes approximately 10 minutes to complete.
- The workshop is free of charge thanks to funding from the European Social Fund – therefore we need to collect statistics and personal information about all participants and their organisations.
- To be able to participate, you need to be employed or self employed and based in Skåne. Students or unemployed persons cannot participate, unfortunately.
- Once you have registered your interest, we from Media Evolution will contact you shortly to ask an authorized signatory from your company to sign a certificate that confirms your participation. Once the certificate is signed, your seat is confirmed.
- You are now enrolled in our competence development program and will get the opportunity to connect with other like minded professionals as well as get regular updates on what’s happening in Media Evolutions community. Looking forward to having you with us!
Feel free to contact us if you have any questions regarding the application
This event is a part of Learn, Create, Engage– a project that helps develop competence and strengthen people who work within the cultural and creative industries in Skåne, by offering free courses and much more. It is run by Media Evolution in collaboration with Region Skåne, with funding from the European Social Fund.
PlayTest Session
Malmö, 🇸🇪 Sweden
Come and show off your latest prototype or try some of the awesome games in development
PlayTest Session @ MINCWe invite our community for another casual playtesting session and mingle.
Let's hang out and take the opportunity to show games we're working to the community to test and feedback on each others projects. All in a cozy, casual environment at MINC.
Everyone is welcome to bring something you're working on: Bring your game, tech needed to show/play, and if you want to drink or snack on something.
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// When? Wednesday, Nov 25th, 17.00 - 20.00
// Where? Game Habitat @ MINC - Anckargripsgatan 3, 211 19 Malmö
// What? A casual hangout where we invite people to meet fellow devs for playtesting eachothers games and mingle.
// Who? Everyone in the community who is interested in either demo/get feedback on a game OR want to check out and playtest games made by other developers.
// Bring: Whatever you need in order for people to try out your game!
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The Playtest Sessions are organised by Game Habitat with the support of Game Startup Dojo.
// GAME HABITAT CODE OF CONDUCT - READ HEREWe reserve the right to refuse access to the event if, in our judgment, a participant has acted or can be assumed to act in violation of our code of conduct.
Organised by:
With support from:
With financial support from Region Skåne and Malmö Stad